Numberville The early-math game UX we designed
Numberville is an interactive early-math game for children aged 2 to 5. We designed the full UI and game art, taking young learners through numbers, shapes, and basic concepts in a reading-free flow. Designing for toddlers meant every interaction had to be intuitive with no reading ability assumed.
- UI/UX Design
Numberville The early-math game UX we designed - what we built and why.
Numberville is an interactive early-math game for children aged 2 to 5. We designed the full UI and game art, taking young learners through numbers, shapes, and basic concepts in a reading-free flow. Designing for toddlers meant every interaction had to be intuitive with no reading ability assumed.
What we had to solve.
Designing for toddlers means every interaction has to work without any reading ability and forgive small, imprecise hands.
- 01
Creating interactions simple enough for children who cannot yet read
- 02
Keeping visuals colorful and rewarding without overwhelming young users
- 03
Sequencing numbers, shapes, and concepts into an age-appropriate flow
- 04
Maintaining a consistent, friendly visual identity across all activities
- 05
Designing large, forgiving touch targets for small hands
Who built it.
- 1 UI/UX Designer
- 1 Illustrator
- 1 Visual Designer
- 1 QA Tester
Built with.
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Figma
- Photoshop
- Illustrator
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{ 01 }
Number play
We designed activities that introduce counting and number recognition through visual, tactile play.
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{ 02 }
Shape explorer
We designed matching and sorting activities that teach basic shapes with colorful objects.
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{ 03 }
Colorful world
We illustrated a bright world that keeps young learners curious and engaged.
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{ 04 }
Toddler-first UI
We designed large touch targets and simple gestures for children still developing motor skills.
Outcomes that matter.
Numberville got a UI that turns a child's first encounter with math into playful exploration, sized and paced for the youngest learners.
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2-5
Target age range
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30+
Learning activities
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100%
Reading-free design
Where it landed.
A reading-free game UX that gives toddlers a bright first step into numbers and shapes.
Like what you see? Let’s build something for your team.

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Have a project in mind?
Tell us where you are — pre-discovery, mid-build, or scaling. A senior engineer or designer will reply within one working day. No SDR, no slideware.






